Blitzball

 

Blitzball Explained, a Guide to Blitzball

How was Blitzball Started?

Blitzball was invented by a “baseball toy inventor’ who researched on different techniques including scratching and denting and experimented with different materials to create a ball with significantly more curve and velocity that promises twice the distance as well as twice the curves of a baseball.

Blitzball Design

The design that is currently awaiting patent makes the ball curve more than other baseballs using its unique shape and surface texture. With the bllitzballs being made of high quality plastic polymers and weighing in at just under one pound each, you can easily throw the ball farther and faster than you would an ordinary baseball. The ball’s surface design features seventy two hexagonal sides that are symmetrical, with only one small hole, this significantly cuts down on wind resistance, allowing the balls to spin as desired and maintain velocity. The blitzball is hollow to keep the weight at a minimum and neon green for easy spotting. With the balls being so easy to control, even beginning players can throw great curve balls with precision. Blitzballs are quite durable thanks to the plastic polymers they are made of.

The unique design of the blitzball results in 40% more distance than a normal baseball when hit. The ball also breaks impressively from one side to the other resulting in almost everyone being able to hit a home run. Many technical pitches are easy enough to master with a few tries of the Blitzball including curve-balls, sinkers, sliders, knuckle-balls and change-ups.

The bat on the other hand is very sturdy though made of light weight plastic and will not break easily from hitting the high speed balls, it also has a great grip without chances of slipping, it is blue in color and slightly wider than a baseball bat. An ordinary aluminum bat can also be used with the Blitzball especially when training hitters for real baseball. The aluminum bat provides compression which is great for making a solid hit with the Blitzball. Blitzball has often been defined as Wiffle ball on steroids by users and received the gear of the year’ award from Men’s Journal Magazine in 2012.

Where to Buy Blitzball

That is a question we are being asked all of the time. Unfortunately, the game is becoming so popular, most retailers cannot keep it in stock. Walmart, some Target and Dick’s Sporting Goods stores will have them, but again, they are sold out because Blitzball is so popular.

Here are Blitzball Options:

BLITZBALL Dude Perfect Starter Pack - Includes (3) Blitz Balls & 1 Power

Bat - Limited Edition

By BLITZBALL
$37.99

Buy Now

BLITZBALL Starter Pack - Includes (3) Blitz Balls & 1 Power Bat

By BLITZBALL
$27.99
Buy Now

Blitzball Plastic Baseball (4 Pack)

By BLITZBALL
$18.99

Buy Now

Blitzball Plastic Baseball (2 Pack)

By BLITZBALL
$11.99

Buy Now

How to Play Blitzball

Playing a game of blitzball is really similar to playing real baseball. Each game will have two teams, one trying to score points and the second team trying to defend the field. When a ball is hit, points will be scored by running the field and getting back to the starting position. The pitcher will throw balls which the batter will have to make a split second decision on whether the ball is safe to hit then depending on his judgment, he will swing for the ball, if he succeeds in hitting it, the ball is in play. As the ball that has been hit is moved across the field, the batter who is now the runner makes a run for first base, after getting to first base, the batter can continue going as long as it is safe. The runner will be out if the defending team’s fielders get the ball back to the runner’s position. Pitches are thrown similar to in real baseball but with the blitzball.

Blitzball Pitches

Here are a few guide lines to throwing some simple as well as more complicated pitches using a Blitzball;

Curve-ball: Curve-balls are generally harder to throw because of the mechanics involved. To throw a perfect curve ball using a blitzball, but the middle and index fingers together and align the middle finger with the blitzball’s seam. Getting a tight grip will increase the control you have over the ball’s trajectory. It is important to ensure that the wrist rolls downwards as the ball leaves the hand. It takes experimenting and a few tries to perfect the curve-ball.

Slider; This is probably the easiest pitch to learn and throw using a blitzball for most people. Hold the Blitzball with the middle or index finger along the seam of the ball keeping the fingers close together and the ball slightly off-center. Throw the ball letting it roll off of your index finger on the thumb side. Wrist snapping is not necessary as the ball curves by itself if the technique is properly executed. Done properly, the blitzball will curve sideways at least 3 or 4 feet to either side depending on the hand the pitcher prefers to use.

Knuckle-ball: Throwing a knuckle-ball with a Blitzball results in incredible motion. Curling the middle and index fingers, grip the ball with the ring finger and thumb supporting the bottom of the ball. Release the ball using the fingers to push outwards ensuring the ball does not spin. A knuckle-ball thrown perfectly has zero spin. Try to curl the fingers at the top of the ball as much as possible.

Change-up: The blitzball is great for throwing the ‘circle change’, which is a slight variation of the change-up. As the name suggests, the key to throwing a good circle change is to make a small circle with the index finger and the thumb similar to what you would do while making the okay hand gesture, then with the three remaining fingers, grip the ball perpendicular to (across) the seam and release the ball straight from the fingers avoiding any curving action. Alternatively, once you have gripped the ball correctly, you can turn the blitzball (without curving) while releasing. This will result in a screwball fade. Also to increase unpredictability of the balls trajectory, you can try to hold the ball as close to the palm as possible until just before the moment you release it. Generally, the hitter will not see it coming.

Rising Fastball: The rising fastball is probably the hardest to master but once mastered very few hitters will be able to hit since it rises or tails at the very last second. To execute the rising

fastball, grip the blitzball with the middle and index fingers positioned across the seam. There are two ways to throw a riser, either you can throw it over the top straight or turn the arm slightly to a three quarter angle before releasing. A looser grip will create maximum velocity and backspin by allowing the fingertips to whip around the ball. Throwing a riser with a blitzball may prove hard especially for younger pitchers due to the amount of arm strength it requires to execute properly. It is not recommended for children to practice throwing rising fastballs using a blitzball, two seam fastballs that are easier to throw with less effort and will result in almost the same effect.

There are numerous YouTube channels that give a step by step break down on how to execute many different pitches along with tips and techniques to improve blitzball playing skills. More tutorials are found on the official blitzball website.

Blitzball Rules

The rules for playing Blitzball are mostly rules adapted from the rules of real baseball together with Wiffle ball and are then modified to fit blitzball. Given that the game is rather young, the rules are undergoing regular changes and are not set in stone. Many leagues are actually open to suggestions on new rules and adjustments on existing rules from blitzball players. If you are playing a blitzball game for fun in your backyard with friends and family, you can make up the rules as you go to fit your particular setting.

Some of the rules when playing blitzball include;

  • ●  Only official blitzballs can be used.

  • ●  Bats must be plastic and the barrel be of regulation width, any bat brand can be used.

  • ●  Three inning games

  • ●  Three outs per inning per team

  • ●  Each team is allowed to field a maximum of five players, this includes the pitcher

  • ●  Any ball that is hit over the fence is a home run

  • ●  The strike zone is made of PVC and there is no dispute of ball or strike calls. There is no

    umpire

  • ●  Batters who are hit don’t take their base.

  • ●  The first base is located sixty feet from the home plate down the right field line, the

    pitcher’s mound on the other hand is forty two feet away from the strike zone.

  • ●  If the hitter swings and misses, it is considered a strike, three strikes equate to a strikeout.

    Some rules will vary between different leagues. Currently, rules do not apply so much since most players play for fun in their backyards. This is however quickly changing with more and more official leagues being created.

 

Blitzball FAQ’s

 

Rules for 1v1

General Rules
- 3 inning game
-1 out inning
-10 runs max in one inning
-HBP is a ball
-3 stikes = strike out
-5 balls = walk
-Run rules- 10 after 2
​-No stealing
Hits
-Single balls are when a hit hits the infield, pop up or grounder.
-Double hits in the outfield first.
-Triple hits the fence with no bounce
-Home run is over the fence in fair territory.

Outs
-Player can catch the ball for a out
-Player throws from where the ball stops, if he hits the strike zone or strike zone stand with one bounce it's counted as a out. No runners advance.
-Player can try and stop the ball to make it a shorter throw.
-Clean fields are a out before they stop moving or they don't go pass the the pitching rubber.

FAQ
​How big is the field?

The field is 90 feet in left, 125 feet in center and 90 feet in right. 
How far do you pitch from and how far are the bases?
We pitch from 50 feet, and the bases are 50 feet. 2nd to home is 70 feet.
When did you start the channel?
We stared it on May 21st 2016.
What state are we from?
Iowa


Blitzball Explained

 

Blitzball Tournament Rules

Must be between 4-5 players per team
Must be at least 13 years of age
Team must be present at game time (Forfeit if team is not present 10 minutes after game time) Every team guaranteed one game on Little Cubs Field
Must use bats provided by LCF (blitzball bats)

Game Rules

Pitcher’s hand inside the “pitcher’s mound” Pitcher can record an out of the batter by being the first to control the ball even if pitcher is outside the mound, if control is before the batter gets to first. If another fielder throws a batted ball to the pitcher while the pitcher is inside a 6 ft. circle around the mound, the batter is out. Thus the pitchers circle acts as a first base.

5 innings per game or time limit
10-run slaughter rule after 3 innings
3 strikes = strikeout , Fouls do not count as third strike, unless they are foul tips that go through the K-zone.

(Strikes must hit the K-zone) Balls that hit the K zone pipes and go through, or go through cleanly, are strikes, those not going through are balls.

5 balls/ 2 hit batsmen= walk
Cannot walk in game winning run
No bunting, no stealing bases, no leadoffs. Cannot leave base until ball is hit.

Mound rubber will be 48 feet from home plate.
Pitcher can throw one fastball to each batter. All other pitches will be at moderate speed.

There are 3 fielders for each defense, plus a pitcher. No catcher can be used. Fielders can play anywhere on fair territory. There can be an additional extra hitter, making 5 batters, and the fielders can rotate to the field in each inning if they like, as long as only 4 are on defense at any time. No players can just play the field, without batting.

On deck batter will help retrieve the balls from behind the plate.
There will be a bucket of balls on the mound to speed up play. If a batted ball hits the bucket, play on. The bucket is in fair territory and is part of the field.

No ghost runners. If your turn to bat comes, and you are on base, change places with batter before you. No pegs, tags only

No infield fly rule, but if teams try to take advantage of this to get double plays, double play will be negated.

On double plays, the pitcher’s mound can be used as first base

If pitcher walks 2 straight batters, and then walks the third, the third batter does not take first base, but is pitched to again by same pitcher, who must lob the ball in to the same batter until the end of the at bat.

Bases will be 50 ft.

Players can tag and go to the next base. If that is home base, the defense can record the runner at home out by throwing and hitting the strike zone equipment behind home base, in the air or by any number of bounces. If the runner is hit by the throw, he is safe.

Batters must try to avoid being hit by the pitches
Umpires will call the semi finals and finals in the championship bracket

The morning will have pool play with 3 games guaranteed. Teams will then be seeded for the rest of the tourney. Top 12 teams go into single elimination championship bracket. The bottom 12 seeded teams will play a single elimination consolation tourney. Trophies for first in each tourney.

The fields will be about 100 feet to all fields with minor variations. Little Cubs Field is 100 ft. down the lines and 112 ft. to center with a 9 foot brick wall with ivy. Be careful!

Pool play games will be self-umpired by the teams playing. If there is a play that cannot be decided, rock/paper/scissors between captains will determine the outcome. We will try to have field monitors if possible. Players from other teams can serve as monitors.

One base only on overthrows into foul territory, but runners must earn the extra base, unless it goes out of the field of play.

First 24 teams that have checks that have arrived to the tournament director are in the tourney. Payment must be received to be in the tourney.

Runners may slide into bases.

No steel spikes. Wear tennis shoes or softball rubber cleated shoes.

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We plan to have schedules out to all teams by email by August 8 . Teams coming from the

farthest will not have the early start games, if possible. 3 games guaranteed. Schedule will be posted on our website, www.littlecubsfield.com

Visit Littlecubsfield.com to see the field. There is a live webcam on the field 24/7.

HR derby Saturday night under the lights at Little Cubs Field. Sign up during the day, all participants can enter, but there is an entry fee of $10. Spectators may also enter. Trophy goes to the winner. Sign up for the HR derby will start at 11 am and will be in the Little Cubs Field Gift Shop. Payment must be made at that time.

No swearing at any time!

There are bathrooms,(handicapped accessible) and a gift shop and shelters with electricity. You can bring in food, but a concession stand will be open. No alcohol as this is in a city park.